Scene 1. In a public house are exposed to two tiny screens, presenting children’s animation. Mama seats looking at them children aged about 4 years – a youngster then a daughter. She sat them with pufach a typical television viewing, feeling the barriers live tv screens. Children immediately stand up and technique the television understanding the touch shows with computer games. They know how to operate the functional imvu credits returns with easily assimilate the principles of activities. Fun are colorful, fascinating with educational. But, with nearly 10 little, children begin to look around, swing with pufach and get awake, along with the son go up the railroad. Something, but, requires the boom. Children are not fully satisfied and are looking for new, real, motor sensations.
Scene 2. Space is imvu credits shared in a big extent with a lot of people. Some of them use iPhones or laptops. Younger games at PSP and listen to harmony with MP3 persons, and also I become writing this article drawing on the tablet. After circling the room about 8-year-old boy, zaglądający the ceremonies of these devices and attempting to find plan with ready. Each hit recounts wanted their mother. Complementing the satisfaction with the good outcome of this fact test is the ability to show off an important person and get praise. It is her acceptance and look, and not just the cognitive curiosity persuaded him to further exploration.
Great pc and a little child with sharp needs
Universality, convenience and usability of pc is a figure of current times. Clearly visible is also a fascination with the little generation regarding this skill then the digital world. Multifunctional computers, electronic devices, the electronic humanity is modernity with truth. The class into the real life along with the virtual slowly blurred. Using the exclusive world, network, global has become a very frank and extensive. That truth has went into the children’s places. They live quite meets the needs of teens? Is it enough to ensure the balanced improvement in the complete? These instances show that it is not also indicate what that requires.
What is the specialist advantage of computers, games, virtual rival, is also a constraint in gaining interpersonal skills. The computer system is unrealistically reliable and predictable. Always behave using the same principles, strictly comply with the principles, it responds a similar approach. Inside real world contacts such get is unreachable. That expertise is useless, because it does not explain anything important. On the opposite – shapes the dream of organization, consistency, then deliver the world the needs on the character. With real life and bonds is the opposite. Realists partners or rivals are calling for, they have their own needs and goals, often different from our hopes. Their habits are surprising, often illogical, sometimes rude. They may not result the principles of „blond play”, to try to cheat, blamed for incompetence. These are tender and awkward experience, but really. Proper education is to make the child to deal in discussions with additional partners, much more demanding than a computer.
The pc is certainly not a testing humor
Computer games, electronic devices offering entertainment, technical options for conversation become offered, ready to go toward our own every call. The essential and wish to choose what will happen – whether I will perform a contest, listen to music, and can send funny mail. In real life, someone to talk to or show a sport he ought to provide this, receive and promote him to this fun. Sometimes even assure people it is a better idea than the one he suggests. That shows establish contact, negotiation, persuasion, creating the code of grasp with cooperation.
Computer perfectly knows the rules on the sport, never in disbelief „how to help tease”, he tells all the principles and exceptions. Strictly observe the rules of the activity, behaving honestly, fairly counted features. In the activity earth with really partners you have to contend not just with the game itself, but the lack of competence or integrity partner. It’s a tough experience, but need to learn how to handle the uncertain and unclear, which is risky.
Many games – real and electronic – very absorb children engage emotionally, evoke strong emotions. While only within games with real partners you can follow the different reactions for the similar situations. One result cries after losing while the friend suggests a replay. That too provides the opportunity to comply with the phrase of experiences (facial expressions, gestures, states), which teaches them proper recognition. This gift is the basis for empathy with emotional sensitivity, so critical for victory with relationships.